
I will also try to maintain one add-on to rule them all, that is all add-ons combined in one for easy activation.
#SUPERTUX TUX ARCHIVE#
That collection still exists, which serves as an archive for older versions of SuperTux. This is the natural evolution of the add-on collection I maintained while the in-game list was difficult to change. I intend to devote a consistent effort in maintaining the Add-ons downloadable through the in-game add-on manager (now stored on ). Below are some of the projects I'm currently working on. As I made more levels, I learned more about how SuperTux works and am now able to make modest contributions to the project. I couldn't get the editor working at first, but that's nothing a sophisticated system of spreadsheets can't fix. When I found out there was an editor, I just had to make my own levels. When I discovered SuperTux, I was made immediately nostalgic for the simple yet entertaining gaming style of my youth.


Later I deciphered the format of level files for a Mario clone on my TI-89 calculator, which kept me entertained in my less interesting high school lectures (unfortunately those levels are likely lost to time). Back then it was magic marker on discarded continuous feed paper for recently out-dated dot matrix printers. Since I was five-years-old and got my hands on my first NES I've had an interest in designing my own levels for 2D side-scrollers.
